Zoanthropes

(Unit)
Type: upgrade
Category: Individuals
Categories: Individuals, Tyranids
EntryId: 927e-7594-fe18-1824
Hidden: false
Costs: 120 pts
Options (3)
Rules (3)
Zoanthrope Psyker
Psyker but do not draw cards for their powers. They always know Warp Field and Warp Blast. They are fully affected by all the weapons and psychic powers which affect daemons and or psyskers. A Zoanthrope's close combat attacks count as psychic attacks.
Leadership
Immune to all psychological factors. It cannot be affected by Fear, Terror, or any of the psychological factors in the Warhammer rulebook. Cannot be broken and does not have to take a Break test. Will automatically pass any Leadership-based test required to make.
Fear
If charged by an enemy causing fear, take a psychology check. If passed, fight as normal. If failed, automatically break if outnumbered by charging enemy. If enemy does not outnumber, half the units WS (rounding up) in the first turn of combat and cannot fire overwatch. 
If charging enemy unit that causes fear, must take psychology check. If failed, cannot charge and must remain stationary for the turn (but can fire normally). 
If hit by a weapon that causes fear it must take a Break test regardless of casualties inflicted by the weapon

Profiles:

Psychic Powers ForceRange
Warp Blast

0-3

24-60

Warp blast has 4 different profiles depending on how many force cards you use

Unit Unit TypeMWSBSSTWIALD
Zoanthropes

Zoanthrope

4

4

5

4

4

3

3

2

10

Unit Psychic Level Psychic Level
Psychic Level 2

2

Used By (1)
Codex - Tyranids(Catalogue)