Mad Doc Grotsnik, Deathskull Painboy

(Unit)
Type: upgrade
Category: Characters
Categories: Characters, Orks
EntryId: 1841-7cb8-e543-9499
Hidden: false
Costs: 39 pts

Constraints:

max(roster): 1
Options (7)
Special Weapons:
Transport (Boars only for Snakebites! Paint em proper):
Rules (2)
Mad Doc Grotsnik
Follows rules for Madboy
Not allowed to join or lead any mobs and must always remain on his own.
Mad!
Roll a D6 at the start of the game and constul the chart (Pg.25 Codex Orks). This establishes the maddness for the Madmob. The mob is subject to the psychology rule indicated from then on.
At the start of each subsequent turn the Ork player rolls a D6: On a 1-5 nothing happens and continues with its last roll. On a 6, you roll on the chart again to determine the maddness.
Should the Madmob be broken, then a new maddness is established as soon as it ralies.

Profiles:

Unit Unit TypeMWSBSSTWIALD
Mad Doc Grotsnik

Grotsnik

4

5

5

4(+2)

5

3

5

2

8

Used By (1)
Codex - Orks(Catalogue)