Gretchin

(Unit)
Type:

unit

Category:

Infantry

Categories:

Infantry, Gretchin, Faction: Orks, Grots

LinkId:

8e01-6763-69a8-a25a

Hidden:

false

Costs: 45 pts

Constraints:

max(self): 0
max(self): 3
max(force): 3
max(root-entry): 1
max(self): 1
max(self): 1
Options (3)
Enhancements - Upgrades:
More Dakka! Enhancements:
Rollin' Deff Enhancements:
Rules (4)
Waaagh!
If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:
- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Profiles:

Abilities
Runtherd:

Each time an attack targets this unit, if it contains one or more Gretchin models, until that attack is resolved, Runtherd models in this unit have a Toughness characteristic of 2.

Thievin’ Scavengers:

At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle‑shocked units). If one or more of those rolls is a 4+, you gain 1CP.

Modifiers:

append Keywords Assault in self.entries.recursive.profiles.Ranged Weapons
1+ selections of More Dakka! in force (recursive)
append annotation Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of More Dakka! in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 80
12+ selections of model in Gretchin (recursive)
set hidden true
and
0 selections of Ramship Raiders in force (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 1
and
1+ selections of Ramship Raiders in force (recursive)
set max(force) 2
and
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
0 selections of Dread Mob in roster (recursive)
set max(force) 4
and
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
1+ selections of Dread Mob in roster (recursive)
set max(force) 6
and
0 selections of 1. Incursion (1000 Point limit) in roster (recursive)
1+ selections of Dread Mob in roster (recursive)
set-primary category Battleline
1+ selections of Dread Mob in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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