Enlivened Sentinels

(Entry)
Type: upgrade
EntryId: 3f7d-0bb3-4dac-e7f0
Hidden: false
Costs: 20 pts1 Enhancements

Constraints:

max: 1
max(force): 3
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities Description
Enlivened Sentinels

This unit has Scouts 5".

Modifiers:

divide Enhancements 2
2 selections of Enlivened Sentinels in roster (recursive)
divide Enhancements 3
3+ selections of Enlivened Sentinels in roster (recursive)