Concussion maul

(Entry)
Type: upgrade
EntryId: e010-924b-804d-026f
Hidden: false

Constraints:

max: 1
Options (1)
Rules (1)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Melee Weapons RangeAWSSAPD
Concussion maul

Melee

3

4+

5

-2

3

Anti-MONSTER 3+, Anti-VEHICLE 3+

Modifiers:

add error All models must be equipped with the same weapon
and
1+ selections of Concussion maul in Cthonian Beserks (recursive)
1+ selections of Heavy plasma axe in Cthonian Beserks (recursive)