Concussion maul

(Entry)
Type:

upgrade

EntryId:

e010-924b-804d-026f

Hidden:

false

Constraints:

max: 1
Options (1)
Rules (1)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Melee Weapons RangeAWSSAPD
Concussion maul

Melee

3

4+

5

-2

3

Anti-MONSTER 3+, Anti-VEHICLE 3+

Modifiers:

add error All models must be equipped with the same weapon
and
1+ selections of Concussion maul in Cthonian Beserks (recursive)
1+ selections of Heavy plasma axe in Cthonian Beserks (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder