Node Organism [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Crucible, Great Devourer, Synapse, Faction: Tyranids, Node Organism, Leader

LinkId:

bdf4-db32-430e-c4b5

Hidden:

false

Costs: 80 pts

Constraints:

max(roster): 3
max(self): 0
max(self): 6
Options (4)
Rules (5)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*
Shadow in the Warp
If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:
▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.
▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Crucible
A **^^Character^^** created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Profiles:

Unit MTSvWLDOCInSv
Node Organism

6"

5

4+

6

7+

1

Abilities
Alpha Warrior:

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Leader:

This model can be attached to the following units:

  • Tyranid Warriors with Melee Bio-weapons
  • Tyranid Warriors with Ranged Bio-weapons

Modifiers:

append Keywords Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Alpha Warrior in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Alpha Warrior in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement pts 10
3+ selections of Weapons in self (recursive)
increment pts 5
3+ selections of Weapons in self (recursive)
repeat for every 1 selections of Weapons in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
set hidden true
and
force is not Crusade Force
0 selections of Final Day in parent (recursive)
set hidden true
Used By (2)
Xenos - Tyranids(Catalogue)

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