Vanguard-beast

(Entry)
Type: upgrade
EntryId: 63e5-9165-2168-c429
Hidden: false
Rules (4)
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Lone Operative
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. 
If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.

Profiles:

Abilities
Vanguard-beast:

Node Organism only. Change this model's Move characteristic to 8", add the Vanguard Invader keyword, and it gains the Fights First, Infiltrators, Lone Operative and Stealth abilities. Replace the list of units this model can be attached to: Hormagaunts, Von Ryan's Leapers.

Modifiers:

add category Vanguard Invader in root-entry
set M 8" in root-entry.profiles.Unit
set hidden true
root-entry is not Node Organism