Scout Sentinels

(Unit)
Type:

unit

Category:

Vehicle

Categories:

Scout Sentinels, Faction: Astra Militarum, Imperium, Vehicle, Walker, Regiment, Squadron, Smoke

LinkId:

1ee4-62ac-f8e3-cf62

Hidden:

false

Costs: 55 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
max(root-entry): 1
max(self): 1
max(self): 1
Options (2)
1-2 Scout Sentinels:
Enhancements - Upgrades:
Abhuman Auxiliaries Enhancements:
Designation Force Enhancements:
Rules (2)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Daring Recon:

At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly Astra Militarum model makes an attack that targets that unit, re-roll a Hit roll of 1.

Signal Flares:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is designated: ▪ While a unit is designated, that unit has +3" detection range.

Modifiers:

add category Armoured Skirmisher
1+ selections of Armoured Infantry in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Battle Honours(self) 1
1+ selections of Auramite Aquila in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 100
2+ selections of model in self (recursive)
set hidden true
and
force is not Crusade Force
0 selections of Brood Brother Auxilia in roster (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set-primary category Allies: Astra Militarum
primary-catalogue is Xenos - Genestealer Cults
Used By (2)

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