Kharseth

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Infantry, Aeldari, Faction: Asuryani, Character, Epic Hero, Psyker, Anhrathe, Kharseth, Leader

LinkId:

5fb0-7aa1-e011-6869

Hidden:

false

Costs: 85 pts

Constraints:

max(roster): 1
Options (4)
Enhancements:
Armoured Warhost Enhancements:
Corsair Coterie Enhancements:
Exhibition of Slaughter Enhancements:
Fateful Performance Enhancements:
Ghosts of the Webway Enhancements:
Kabalite Agonysts Enhancements:
Tools of Torment Enhancements:
Twilight Flickers Enhancements:
Rules (3)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Battle Focus
If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2
■ Strike Force - 4
■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Abilities
Leader:

This model can be attached to the following units:

  • CORSAIR REAVER BAND
  • CORSAIR VOIDREAVERS
  • CORSAIR VOIDSCARRED
Aethersense (Psychic):

Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of this model.

Fury of the Void (Psychic):

In your Shooting phase, after this model’s unit has shot, select one enemy unit hit by one or more attacks made with this model’s Dread of the Deep Void. Until the end of the turn, that unit is riven. Each time an Aeldari model from your army makes an attack that targets a riven unit, add 1 to the Strength characteristic of that attack.

Unit MTSvWLDOCInSv
Kharseth

7"

3

6+

4

6+

1

4+

Modifiers:

set hidden true
and
force is not Crusade Force
1+ selections of Reaper's Wager in force (recursive)
set hidden true
and
force is not Crusade Force
or
1+ selections of Yvraine in roster (recursive)
1+ selections of The Yncarne in roster (recursive)
1+ selections of The Visarch in roster (recursive)
Used By (2)
Xenos - Aeldari(Catalogue)
Xenos - Drukhari(Catalogue)

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