Castellum Stronghold [Legends]

(Unit)
Type: model
Category: Fortification
Categories: Castellum Stronghold, Fortification, Titanic, Vehicle, Transport, Faction: Unaligned Forces
LinkId: e137-53d3-833-4389
Hidden: false

Constraints:

max(roster): 3
Options (2)
Rules (2)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Firing Deck
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 
1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 
2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 
3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 
4. Until the end of the turn, units embarked within this **TRANSPORT** are not eligible to shoot. 

Profiles:

Unit MTSvWLDOCInSv
Castellum Stronghold

-

13

2+

50

6+

0

Abilities
Stronghold:

Friendly INFANTRY models can be set up or end any type of move on top of the roof section of this FORTIFICATION. Any friendly model can be set up or end any type of move on the ramp or platform section of this FORTIFICATION.

Damaged: 1-15 Wounds Remaining:

While this model has 1-15 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Reinforced Cover:

Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.

Fortification:

While an enemy unit is only within Engagement Range of one or more Fortifications from your army:

  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Mighty Edifice:

You can only include this FORTIFICATION in your army in games of Onslaught size or greater.

Transport
Castellum Stronghold:

This FORTIFICATION has a transport capacity of 60 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more.

Modifiers:

set hidden true
or
0 selections of Show Legends in roster (recursive)
0 selections of Show Unaligned Fortifications in roster (recursive)
0 selections of 3. Onslaught (3000 Point limit) in roster (recursive)
set max(roster) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)
Unaligned Forces(Catalogue)