Castellum air defence missiles

(Entry)
Type: upgrade
LinkId: 8b69-a121-1e49-1595
Hidden: false

Constraints:

max: 1
Rules (1)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Castellum air defence missiles

48"

D6

4+

9

-2

D6

Anti-Fly 2+

Used By (2)