Destabilising Predation

(Entry)
Type: upgrade
EntryId: a336-1346-0281-b4b2
Hidden: false
Costs: 20 pts1 Enhancements

Constraints:

max: 1
max(force): 3
Rules (1)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*

Profiles:

Abilities
Destabilising Predation:

NORN EMISSARY unit only. This unit’s ranged attacks have [ANTI‑CHARACTER 2+].

Modifiers:

append Keywords Anti-Character 2+ in root-entry.self.entries.recursive.profiles.Ranged Weapons
append annotation Destabilising Predation in root-entry.self.entries.recursive.profiles.Ranged Weapons
divide Enhancements 2
2 selections of Destabilising Predation in roster (recursive)
divide Enhancements 3
3+ selections of Destabilising Predation in roster (recursive)
set hidden true
root-entry is not Norn Emissary