Strike Squad

(Unit)
Type:

unit

Category:

Battleline

Categories:

Strike Squad, Faction: Grey Knights, Psyker, Imperium, Grenades, Battleline, Infantry

EntryId:

d81f-c9ac-e338-ba37

Hidden:

false

Costs: 115 pts

Constraints:

max(self): 3
max(self): 0
max(force): 6
max(root-entry): 1
max(self): 1
max(self): 1
Options (3)
Justicar:
Rules (3)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Gate of Infinity
If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units
Strike Force - Up to 3 units
Onslaught - Up to 4 units

- Place those units in **strategic reserves**.
- Those units can make an **ingress move** in your next Movement phase (including in your first turn)

Profiles:

Unit MTSvWLDOCInSv
Strike Squad

6"

4

2+

2

6+

2

Abilities
Sanctifying Ritual (Psychic):

At the end of your Command phase, if this unit is within range of an objective marker that you control, that objective marker remains under you control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 230
6+ selections of model in Strike Squad
set hidden true
and
0 selections of Void Purge Force in force (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 3
and
1+ selections of Void Purge Force in force (recursive)
set max(force) 4
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder