Commissar Yarrick

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Faction: Astra Militarum, Imperium, Infantry, Character, Epic Hero, Officer, Commissar Yarrick, Leader

LinkId:

1f33-61d2-bb9b-86a7

Hidden:

false

Costs: 120 pts

Constraints:

max(roster): 1
Options (6)
Rules (2)
Voice Of Command
If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.


Only **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit.

**MOVE! MOVE! MOVE!**
Add 3" to the Move characteristic of models in this unit.

**FIX BAYONETS!**
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

**TAKE AIM!**
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

**FIRST RANK, FIRE! SECOND RANK, FIRE!**
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

**TAKE COVER!**
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

**DUTY AND HONOUR!**
Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Commissar Yarrick

6"

4

4+

5

6+

1

4+

Abilities
Will of Iron:

The first time this model is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.

Leader:

This model can be attached to the following units:

  • CADIAN SHOCK TROOPS
  • CATACHAN JUNGLE FIGHTERS
  • DEATH KORPS GRENADIER SQUAD
  • DEATH KORPS OF KRIEG
  • KASRKIN
  • KRIEG COMBAT ENGINEERS
  • TEMPESTUS SCIONS
Hero of Hades Hive:

In your Command phase, you can select one of the abilities in the Hero of Hades Hive section. Until the start of your next Command phase, this model has that ability.

Orders
Orders:

This Officer can issue up to 2 Orders to Regiment, Squadron or Titanic units.

Hero of Hades Hive
Inspiring Hero (Aura):

While a friendly Astra Militarum unit is within 6" of this model, you can re‑roll Battle‑shock and Leadership tests taken for that unit.

Counterstrategist:

At the end of your opponent’s Movement phase, you can select one enemy unit that was set up or ended a move within 8" of this model, and one friendly Regiment unit within 6" of and visible to this model that has not made a Normal move or been targeted with the Fire Overwatch Stratagem this phase. That Regimentunit can then either:

  • Make a Normal move of up to D6".
  • Shoot at that enemy unit, but only if it is an eligible target. Until the end of the phase, each time a model in that unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.
  • Make a Surge move. To do so, roll one D6: models in that unit move a number of inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding Aircraft). When doing so, those models can be moved within Engagement Range of that enemy unit. That unit cannot make a Surge move while it is Battle‑shocked or within Engagement Range of one or more enemy units, and can only make one Surge move per phase.
Decisive Command:

The next Order issued by this model can be issued to one eligible friendly unit within 12" of this model; if this is the first Order issued by a unit from your army this Command phase, that Order affects not only that eligible unit, but every other eligible friendly unit within 6" of that eligible unit.

Modifiers:

set hidden true
primary-catalogue is not Imperium - Astra Militarum
set hidden true
Used By (1)

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