Knight-Centura

(Unit)
Type:

model

Category:

Character

Categories:

Knight-Centura, Faction: Adeptus Custodes, Infantry, Anathema Psykana, Imperium, Character, Leader

LinkId:

ac28-f8a6-1d06-6f5e

Hidden:

false

Costs: 55 pts

Constraints:

max(force): 3
max(self): 6
max(self): 0
Options (3)
Rules (3)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Feel No Pain 3+*
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 

Profiles:

Unit MTSvWLDOCInSv
Knight-Centura

6"

3

3+

4

6+

1

5+

Abilities
Leader:

This model can be attached to the following units:

  • Prosecutors
  • Vigilators
  • Witchseekers
Seeker's Instincts:

While this model is leading a unit, add 2" to the Move characteristic of models in that unit and add 2 to Advance and Charge rolls made for that unit.

Corner the Quarry:

Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of this model’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Daughter of the Abyss:

This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

Ceaseless Vigilance:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is nulled

  • While a unit is nulled, that unit has +3" detection range.
Null Aegis (Aura):

While an Adeptus Custodes unit is within 6" of this unit, models in that unit have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.

Deadly Unity (Aura):

While an Anathema Psykana unit is within 6" of this unit, each time a model in that Anathema Psykana unit makes an attack, add 1 to the Hit roll.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment M 2 in self.entries.group.recursive.profiles.Unit
1+ associations of any in self
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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