Bonds of Duty

(Entry)
Type: upgrade
EntryId: b21f-61f2-6bdb-643b
Hidden: false
Costs: 3 Crusade Points1 Crusade: Battle Honours

Constraints:

max(roster): 1
Rules (2)
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).

Profiles:

Abilities
Bonds of Duty:

Select one melee weapon equipped by the bearer (excluding a weapon that has been replaced by an Enhancement or Crusade Relic, or upgraded with any Battle Traits). That weapon is now a Crusade Relic; note this on the bearer's Crusade card. That weapon has the [DEVASTATING WOUNDS] ability and improve the Strength, Armour Penetration and Damage characteristics of that weapon by 1. In addition, once per battle, at the start of the Fight phase, the bearer can use this Crusade Relic. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.

Modifiers:

ancestor is Titanic
set hidden true
or
50- Crusade: Experience of any in root-entry (recursive)
and
1+ selections of Bonds of Duty in roster (recursive)
0 selections of Bonds of Duty in parent (recursive)