Screamers

(Unit)
Type: unit
Category: Beast
Categories: Beast, Fly, Chaos, Daemon, Tzeentch, Summoned, Screamers, Faction: Scintillating Legions
EntryId: 7cbe-2406-8e67-aff5
Hidden: false
Costs: 80 pts

Constraints:

max(force): 3
Options (1)
Rules (1)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Unit MTSvWLDOCInSv
Screamers

14"

4

6+

3

7+

1

4+

Abilities
Slashing Dive:

In your Movement phase, after this unit ends a Normal move, select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.

Daemonic Illusions (Aura):

While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.

Modifiers:

set pts 160
4+ selections of model in Screamers
set hidden true
and
0 selections of Changehost of Deceit in force (recursive)
force is not Crusade Force
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)