Flamers

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Summoned, Flamers, Faction: Scintillating Legions
EntryId: 694f-a205-b260-783c
Hidden: false
Costs: 65 pts

Constraints:

max(force): 3
Options (2)
Rules (1)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Unit MTSvWLDOCInSv
Flamers

9"

4

7+

3

7+

1

4+

Abilities
Bounding Leaps:

This unit is eligible to shoot in a turn in which it Fell Back.

Daemonic Illusions (Aura):

While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.

Modifiers:

set pts 130
4+ selections of model in Flamers (recursive)
set hidden true
and
0 selections of Changehost of Deceit in force (recursive)
force is not Crusade Force
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)