Seeping Poisons

(Entry)
Type: upgrade
EntryId: 57d5-8395-afc9-83b8
Hidden: false
Costs: 1 Crusade Points

Constraints:

max: 1
Rules (1)
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Profiles:

Abilities
Seeping Poisons:

When a unit from your Crusade force gains the Weapon Modifications Battle Honour, you can choose for that weapon to gain [LETHAL HITS] instead of randomly generating Weapon Modifications for that weapon.

Modifiers:

add error Cannot modify weapons to have Seeping Poisons without the relevant Blessing of Nurgle
and
0 selections of Seeping Poisons in roster (recursive)
1+ selections of Seeping Poisons in roster (recursive)