Flesh Hounds

(Unit)
Type: unit
Category: Beast
Categories: Beast, Chaos, Daemon, Khorne, Faction: Blood Legions, Summoned, Flesh Hounds
LinkId: 6977-dedc-7051-b76d
Hidden: false
Costs: 75 pts

Constraints:

max(force): 3
Options (2)
4-9 Flesh Hounds:
Gore Hound:
Rules (1)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Unit MTSVWLDOC
Flesh Hounds

12"

4

7+

2

7+

1

Abilities
Invulnerable Save:

Models in this unit have a 5+ invulnerable save.

Hunters from the Warp:

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Modifiers:

set pts 150
6+ selections of model in Flesh Hounds (recursive)
set hidden true
and
force is not Crusade Force
0 selections of Khorne Daemonkin in force (recursive)
Used By (1)