Vampire Fleet Captain

(Unit)
Type:

unit

Category:

Heroes

Categories:

Characters, Heroes, Vampire

EntryId:

cc50-6a0b-1c09-7d3e

Hidden:

true

Costs: 80 pts
Options (5)
Magic selection:
Magic Items:
Magic Armour (Common):
Magic Armour (Vampire Coast):
Magic Talismans (Common):
Magic Talismans (Vampire Coast):
Rules (1)
Wight Blades
Wights are armed with evilly enchanted weapons. Any normal weapon carried by a Wight counts as a magic weapon (but all the normal rules for that weapon still apply) The weapon also has the Killing Blow special ability (see page 112 of the Warhammer rulebook). Note that this rule does not apply to any magic weapon that a Wight Lord buys from the magic items list.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Vampire Fleet Captain

4

4

3

4

4

2

4

3

9

7

7

1

20x20

Modifiers:

add info Technically, Luthor Harkon, Arch Grand Commodore is mandatory. Since it would be illegal in Border Patrols, a house-rule allows to ignore it.
1+ selections of Border Patrols rules in force (recursive)
set hidden false
set max pts 125
1+ selections of Border Patrols rules in roster (recursive)

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