Lord Skrolk

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Special Characters, Clan Pestilens
EntryId: b635-7643-5094-5520
Hidden: false
Costs: 400 pts4 Casting Dice2 Dispel Dice

Constraints:

max: 0
Options (4)
Rules (4)
Frenzy
Subject to frenzy. +1 Attack
Frenzied troops must pursue broken units.
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Cloud of flies
Any model in base with this unit suffers a -1 modifier to their rolls to hit in close combat.
Putrid affinity (Lord Skrolk)
Lord Skrolk is completely immune to the effects of the Lore of Nurgle

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Lord Skrolk

5

6

3

4

5

4

6

5

7

7

7

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
set max 1
1 selections of Allow special characters? in force