Wound roll of 6 slays man sized opponent, no saving throw, no matter how many wounds. Ward save still applies.
Unit causes Terror. Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again. If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear. A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror. A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Subject to frenzy. +1 Attack Frenzied troops must pursue broken units.
Skrag and his Gorgers receive the blessings of their ever-hungry god according to the table below. The 'Models Killed' column refers to the number of models killed by Skrag in combat. Models killed by Gut Magic or from running down fleeing units do not count towards this total. When a new level on the table is reached, the bonuses take effect immediately and are cumulative, although Skrag is only ever automatically restored to his starting number of Wounds after his first kill. | Models killed | Effect on Skrag | Effect on Gorgers | |-----------------------|-----------|---| |1+ |Skrag is automatically restored to his starting number of wounds, and gains Regeneration. |All Gorgers that have not entered play will enter play in the next Ogre Kingdoms turn.| |5+ |Skrag gains + 1 Attack.| All Gorgers gain + 1 Attack. | |10+ |Skrag may re-roll failed rolls to hit in combat.|Gorgers may re-roll failed rolls to hit in combat.| |15+|Skrag becomes Unbreakable.|All Gorgers gain Regeneration.|
Skrag is a crazed, gore-splattered killing-machine driven on by the will of his god. He causes Terror and is subject to Frenzy.
In an army led by Skrag the Slaughterer, Gorgers are a Special choice, and in addition 2 Gorgers may be taken for each Special choice (rather than just 1). Skrag MUST be accompanied by at least 2 Gorgers (therefore using up 1 Special choice).
6
5
3
4+1
9
7
50x100