Gorger

(Entry)
Type: model
LinkId: 4983-51a9-3fef-ddf1
Hidden: false
Costs: 75 pts

Constraints:

max: 1
min: 1
Rules (5)
Bloodscent
Gorgers not deployed on set up. Arrive on any table edge from turn 2 on succesful roll;
Turn 2  4+
Turn 3  3+
Turn 4  2+
Turn 5  Automatically enters
Fear
Unit causes Fear
Killing Blow
Wound roll of 6 slays man sized opponent, no saving throw, no matter how many wounds. Ward save still applies.
Ravenous
Gorgers must finish their move closer to the enenmy. If there is an enemy to charge, then the gorgers must charge. Gorgers always pursue and NEVER overrun
Unbreakable
Some creatures are utterly fearless and will never give up a battle, no matter how hopeless the situation might be. This could be because of the troops' extreme bravery, or because the creatures fighting are not truly alive.
These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules.
If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results.
They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Gorger

6

3

0

5

5

4

2

4

8

7

7

3

40x40

Modifiers:

set max 2
1+ selections of Skrag the Slaughterer, Prohet of the Great Maw in force (recursive)
set min 2
Used By (2)