Windblade

(Entry)
Type: upgrade
EntryId: c904-8abd-365b-22db
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Windblade
The Windblade is the great double-handed broadsword of Aekold, granted to him by his master, Tzeentch. Like all the favours given by the Changer of Ways, it is an erratic and unpredictable weapon. The Windblade counts as a Great Weapon.
In addition, before the battle roll a D6 and consult the chart below to see what effect the Windblade will have on its bearer:
- 1-2 The Windblade allows its bearer to walk the winds of magic and move with an astounding speed. Aekold may fly as detailed in the Warhammer rulebook.
- 3-4 The Windblade becomes as light as a feather in the hands of its bearer, and yet still retains its deadly power. The Windblade will therefore always strike first in hand-to-hand combat, regardless of Initiative and charging, and will still confer the +2 Strength bonus. If both sides are allowed to strike first because of magic items or spells, revert to Initiative order. If both models have the same Initiative, roll a dice.
- 5-6 The Windblade swirls and leaps from the hands of its wielder, striking enemies at a great distance before returning to his hand. Aekold may throw the Windblade in the Shooting phase at any target within 12" that is within his line of sight. Use Aekold's Ballistic Skill to determine whether the Windblade hits its target or not. If the unit is hit it suffers D3 S5 hits.

Profiles:

Weapon RangeStrengthDamageSaves
Windblade

CC

User+2

Windblade Requires two hands Always Strikes Last