Aekold Helbrass, Champion of Tzeentch

(Unit)
Type: unit
Category: Special Characters
Categories: Heroes, Special Characters, Characters, Experimental rules
EntryId: a05c-bd2a-c404-2778
Hidden: false
Costs: 290 pts

Constraints:

max(force): 0
Options (4)
Rules (2)
Regeneration
A creature with this ability may try to regenerate any wound on a 1d6 roll of 4+. Only one attempt may be made on each wound to regenerate it.
Troops that are able to can regenerate damage if not too badly hurt. Work this out as follows. When attacked in close combat, shot at, or the target of spells, calculate the number of wounds suffered as normal. Once all attacks for the phase have been made, the creature may try to regenerate. Roll a D6 for each wound suffered during that phase. If a 4 or more is rolled, that wound has regenerated. You may only try to regenerate any single wound once. Any regenerated wounds are reinstated, and models removed as casualties are replaced if enough wounds are regenerated.
The results of combat, panic, etc are worked out after creatures have regenerated (the number of wounds inflicted does not include any that arc regenerated).
The Breath of Life
Aekold has the Regeneration special rule, as described on p.113 of the Warhammer rulebook. In addition to this, any character model in base-to-base contact with Aekold Helbrass, friend or foe, also gains Regeneration as long as they are in contact with him.
If Aekold is killed during a battle, roll a dice at the end of the game. On a 4+ he recovers and does not count as slain, so your opponent does not gain any Victory points for killing him.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Aekold

4

8

3

5

4

2

7

4

8

7

7

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set max(force) 1
and
1+ selections of Allow experimental rules? in force (recursive)
1+ selections of Allow special characters? in force (recursive)