Gorthor the Beastlord

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Special Characters, Beast General
EntryId: 8e81-b7bc-04d2-9129
Hidden: false
Costs: 463 pts

Constraints:

max(force): 0
Options (7)
Rules (4)
Raiders
Units with the Raiders special rule fight in a disorganised mass rather than ordered ranks and files. They arc treated just like skirmishers, with the following exceptions:
•	They may only make a charge move if at least one quarter of the models in the unit are within normal charge range of the enemy unit.
•	They gain rank bonus for combat resolution Just like normal units, up to a maximum of +2.
•	When charging or charged, if the unit would normally form up less than four models wide, then it forms up four models wide (space permitting).
•	Units with the Raiders special rule may not be joined by characters who are not Raiders. Characters with the Raiders special rule may Join any unit they wish, but if they join a unit which does not have the Raiders special rule then they are treated exactly like any other character model.
Beastmen Ambush
If the General of the army has the Ambush special rule he carries a Brayhorn, which he may sound during the battle to summon Beastmen and Warhounds that lie in wait. It for whatever reason, the General no longer counts as a Beasts General, then he loses his Ambush special rule.
Units with Ambush can use this ability in any scenario that allows Scouts to use their special deployment. Up to half of your ambushing units and characters (rounding down), may be set up in ambush. For example, an army with three Beastherds, two characters with Ambush and two Warhounds units can put any three of these units and/or characters into ambush. Make a note of which units are in ambush at the start of the battle, before deployment starts. If characters are waiting in ambush, they may join another unit and arrive with them - make a note of which unit they are with before the battle begins.
Ambushing units are not deployed at the start of the battle. However, the General must be deployed normally Models do not count as in play while waiting in ambush (for example. for the purposes of generating Power or Dispel dim). If, for some reason,the General is removed from play before sounding his brayhorn, then any units sent to wait in ambush count as destroyed when determining Victory points.
Starting from the second Chaos turn, during any Chaos Movement phase, after charges have been declared, the General may sound the brayhom and launch the ambush. For each unit waiting in ambush, mark a point on the table edge you wish them to move on from. After this, make a Leadership test for each unit. If the test is passed, every model in the unit moves on from the marked point, in the same way as if they had pursued an enemy off the table in the previous turn. If the Leadership test is failed, they turn up at a random point on the table edge. Roll a Scatter dice in the middle of the table and follow the arrow (even on a roll of a 1111) to determine the point on the table edge where the unit enters.
Beloved of the Gods
Gorthor's presence on the battlefield adds one dice to the Dispel pool of the army. In addition, at the start of each Magic phase roll a D6 on the Lore of Death magic table. Gorthor may use the spell rolled during this Chaos Magic phase as a Bound spell, with a Power Level equal to the casting value of the spell. Gorthor may not exchange the result for the first spell on the table, as a Wizard could. If Gorthor cannot use the spell for any reason (for example, if it is out of range or if he rolls a magic missile while engaged in hand to hand combat) the roll is wasted.
The Favoured of Chaos
Gorthor's favour and renown is such that creatures of Chaos from across the Old World flock to join his warherd. To represent this, Gorthor's army may include 1 more Rare unit than it would normally be allowed (for example, 3 Rare units at 2,000 points, 4 at 3,000 points, etc).

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Gorthor

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Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
set max(force) 1
1+ selections of Allow special characters? in force (recursive)