ChangeBringers

(Unit)
Type:

unit

Category:

Special

Categories:

Special, Tzeentch

EntryId:

0366-3a26-c30f-617f

Hidden:

true

Constraints:

max(force): 0
Options (3)
Rules (3)
Daemonic attacks
Being corporeal manifestations of Chaos, Daemons' attacks are magical and can wound ethereal creatures. etc. This includes any special or ranged attacks they may have.
Daemonic Aura
Daemons are not of mortal flesh and have some immunity to mundane weapons. Daemons get a 5+ Ward save. However, this Ward save cannot be used against magical attacks (le. spells and magic items).
Flying Cavalry
These units follow the rules for Units of Flyers as described in the main Warhammer rulebook with the following exceptions:

- Flying Cavalry are Unit Strength 2.
- They receive +1 to their Armour save for being mounted.
- They are affected by spells, etc, that would affect cavalry.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
ChangeBringers

1

3

4

4

5

3

4

3

9

6

5

2

Modifiers:

increment max(force) 1
repeat for every 1 selections of Horrors in force (recursive)
set hidden false

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