Horrors

(Unit)
Type: unit
Category: Special
Categories: Special, Tzeentch
EntryId: c539-4c54-33b5-47c3
Hidden: false
Options (4)
Rules (2)
Daemonic attacks
Being corporeal manifestations of Chaos, Daemons' attacks are magical and can wound ethereal creatures. etc. This includes any special or ranged attacks they may have.
Spellcasters
Horrors can unleash the magical energies of their creator as blasts of power. These count as bound spells. as described on page 153 of the Warhammer rulebook. MI of the power is generated by the Horrors themselves and no Magic dice are used. The casting value of the spell is equal to half the Horrors' current Unit Strength (rounding down, to a minimum of 1). The Horrors may cast one of the following spells at the start of their Magic phase:
1. Fire of Tzeentch: 
2.Coruscation of Energy: 
3.Uncontrollable Mutation:

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Horrors

4

2

0

3

3

1

3

1

8

7

5

1

Modifiers:

add category Core
or
1+ selections of Daemon General in force (recursive)
add category Rare
1+ selections of General in force (recursive)
remove category Core
1+ selections of General in force (recursive)
remove category Special
1+ selections of Daemon General in roster (recursive)
remove category Special
1+ selections of General in force (recursive)
remove category Special
or
1+ selections of Daemon General in force (recursive)
set hidden true
set-primary category Core
or
1+ selections of Daemon General in force (recursive)
set-primary category Rare
1+ selections of General in force (recursive)