Steam Drill (replaces Pick)

(Entry)
Type: upgrade
EntryId: f397-d792-a1eb-c267
Hidden: false
Costs: 25 pts
Rules (3)
Steam Drill
A Dwarf Miner unit using Underground Advance that is equipped with a steam drill may re-roll its arrival dice each turn until it arrives. This represents the Miners taking a shortcut straight through the rock! It is also a nasty weapon in close combat, requiring two hands to use, striking last and conferring +3 Strength to its wielder.
Requires Two Hands
If a weapon requires two hands to use then it is not possible to simultaneously employ a shield or another weapon. If a shield is carried then it must be slung across the warrior's back or dropped behind him whilst he fights in close combat.
Strikes Last
Troops armed with a weapon that strikes last will always strike last during close combat where they would otherwise strike in Initiative order. Note that troops that charge will still strike first in the initial turn of close combat, as charging troops always strike first rather man in Initiative order. For example, troops armed with Great Axes will strike first on the turn they charge and strike last thereafter.

Profiles:

Weapon RangeStrengthDamageSaves
Steam Drill

CC

+3S

May re-roll its arrival dice each turn until it arrives Requires Two Hands Strikes Last