FAQ (GW) **Q.** Can Miners charge on the turn they arrive on the table?
**A.** Usually the answer to this question is No. The Dwarf army book states that in the Movement phase of the turn when they arrive, Miners are treated exactly like a unit that has pursued an enemy off the table in the previous turn - they may not charge, but may move their full Move and shoot as normal.
Note that it is possible for a Miner unit to charge on the Turn it arrives if the Miner unit is granted the ability to charge in the Shooting phase via the Rune of Oath & Honour from the Anvil of Doom.
**S.** Dwarf Army Book page 36 / Rulebook page 76
Ancestral Grudge (Hate Greenskins) Dwarfs hate all types of Orcs, Goblins and Snotlings, including Night Goblins, Black Orcs, Hobgoblins, Gnoblars... In fact all greenskins of any description!
Underground Advance Miners are famous for using their extensive knowledge of underground tunnels to make their way to the enemy's rear and turn up on the battlefield from a completely unexpected direction.
Miners do not have to be deployed on the table at the beginning of the battle.
Instead, starting from turn two, at the beginning of every Dwarf turn roll a dice: on a 4+ the Miners will arrive. For every successive turn after the second, add a further +1 to the roll, so they arrive on a 3+ in turn three, and so on (but an unmodified roll of 1 is always a failure).
In the Movement phase of the turn when they arrive, Miners can enter the battlefield from any table edge and will be treated exactly like a unit that has pursued an enemy off the table in the previous turn. If the Miners fail to turn up for the entire game, they have obviously got lost in the tunnels, but their points are not awarded to the opponent.