Poisoned Wind Globes

(Entry)
Type: upgrade
LinkId: 81d4-5f1e-d0d6-a4d2
Hidden: false

Constraints:

max: 1
max: 1
max: 1
Rules (1)
Poisoned Wind Globes
Globes are thrown weapons (see page 90 of the Warhammer rulebook). They have a maximum range of 8". Each globe that hits wounds any target on a 4+, with no armour save allowed.
If a Globadier rolls a 1 on his dice to hit, he has dropped the globe or the fragile sphere has broken in his hands. Resolve the hit against the Globadier himself, but he will be wounded only on a 5+, to take into account his protective gear.
Used By (1)