Poisoned Wind Globadiers

(Unit)
Type: unit
Category: Core
Categories: Core
EntryId: 2980-662a-295c-d13b
Hidden: false

Constraints:

max: 0
Options (3)
Rules (2)
Skirmishers
Unit are skirmishers
Poisoned Wind Globes
Globes are thrown weapons (see page 90 of the Warhammer rulebook). They have a maximum range of 8". Each globe that hits wounds any target on a 4+, with no armour save allowed.
If a Globadier rolls a 1 on his dice to hit, he has dropped the globe or the fragile sphere has broken in his hands. Resolve the hit against the Globadier himself, but he will be wounded only on a 5+, to take into account his protective gear.

Profiles:

Profile MvWSBSSTWIALd
Globadier

5

3

3

3

3

1

4

1

5

Modifiers:

increment max 1
repeat for every 1 selections of Mainstay in roster