unit
GREAT EAGLES, ORDER
72ae-365d-e571-d97c
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Great Eagles | 16" | 4 | 6 | 6+ |
| Unit Abilities |
|---|
| Death from the Skies: Increase the Attacks characteristic of this unit’s Beaks and Talons by 2 if it made a charge move this turn. |
| Soar Away: At the end of the combat phase, if there are no enemy models within 3" of this unit, you may declare that it will swoop out of combat and soar away. If you do, roll 3 dice; the total scored is how far you can immediately move this unit. The Great Eagles must end this move more than 3" from any enemy units – if they cannot do so, then they are unable to escape and may not move. |
| Fly: This unit can fly. |
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