Grot Fanatics

(Entry)
Type: unit
EntryId: e82f-5e75-3047-d0d3
Hidden: false
Costs: 100 pts
Options (1)

Profiles:

Unit Abilities
Out of Control, Splat!

If you roll a double when determining the Grot Fanatics’ move distance, the unit suffers a mortal wound as one of the Fanatics collides with a tree, rock, or another Fanatic and comes to a very sudden and terminal stop.

Release the Fanatics!

Instead of setting up this unit normally, you can place it to one side and say that it is set up in hiding. If you do so, secretly note down one of your units of MOONCLAN GROTS with at least five models for this unit to hide in. At the start of any charge phase you can release the fanatics: set up the Grot Fanatics within 1" of the unit that is hiding them. The Fanatics can then charge, even if it isn’t your charge phase. If the unit hiding the Grot Fanatics is destroyed before releasing the Fanatics, those Grot Fanatics are destroyed as well.

Unit MoveWoundsBraverySave
Grot Fanatics

2D6"

1

10

-

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Ball and Chain

Melee

1"

D6

4+

3+

-2

D3

Modifiers:

decrement pts 100
1+ selections of Grot Fanatics in Grot Fanatics
increment pts 100
repeat for every 1 selections of Grot Fanatics in Grot Fanatics
Used By (1)