Necrosphinx

(Unit)
Type: unit
Category: Behemoth
Categories: DEATH, TOMB KINGS, REANIMANT, MONSTER, NECROSPHINX, Behemoth
LinkId: 8215-9183-e8bd-d1f1
Hidden: false
Costs: 440 pts
Options (3)

Profiles:

Unit MoveWoundsBraverySave
Necrosphinx

*

12

10

4+

Necrosphinx Wounds Suffered MoveScything BladesStone Claws
00-02

12"

2+

4

03-04

10"

3+

4

05-07

8"

3+

3

08-09

6"

4+

3

10-11

4"

4+

2

Unit Abilities
Decapitating Strike

If a Necrosphinx directs all of its attacks with its Gigantic Scything Blades at the same MONSTER, and two or more of the wound rolls have a result of 6+, the MONSTER suffers 10 mortal wounds in addition to the normal damage.

Fly

This unit can fly.

Need to Destroy

If a Necrosphinx is within 12" of the enemy in the charge phase, it must attempt to charge even if it ran in the preceding movement phase. In addition, when you make a charge roll for this model, roll 3 dice rather than 2 and use the two highest rolls.

Sacred War Statue

Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model su ers from spells and abilities (rounding up).

Modifiers:

set hidden true
or
and
ancestor is Allies
or
1 Allegiance: *Death* in roster (recursive)
1 Allegiance: Tomb Kings (Compendium) in roster (recursive)
and
ancestor is not Allies
and
0 Allegiance: *Death* in roster (recursive)
0 Allegiance: Tomb Kings (Compendium) in roster (recursive)
Used By (1)