Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Necrosphinx | * | 12 | 10 | 4+ |
Necrosphinx Wounds Suffered | Move | Scything Blades | Stone Claws |
---|---|---|---|
00-02 | 12" | 2+ | 4 |
03-04 | 10" | 3+ | 4 |
05-07 | 8" | 3+ | 3 |
08-09 | 6" | 4+ | 3 |
10-11 | 4" | 4+ | 2 |
Unit Abilities |
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Need to Destroy:
If a Necrosphinx is within 12" of the enemy in the charge phase, it must attempt to charge even if it ran in the preceding movement phase. In addition, when you make a charge roll for this model, roll 3 dice rather than 2 and use the two highest rolls. |
Sacred War Statue:
Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model su ers from spells and abilities (rounding up). |
Decapitating Strike:
If a Necrosphinx directs all of its attacks with its Gigantic Scything Blades at the same MONSTER, and two or more of the wound rolls have a result of 6+, the MONSTER suffers 10 mortal wounds in addition to the normal damage. |
Fly:
This unit can fly. |