| Unit Abilities | 
|---|
| Blood Rage:
               If this unit made a charge move this turn, re-roll failed wound rolls for its Horns and Teeth.  | 
| Blazing Body:
               In each hero phase, roll a dice for every unit (friend or foe) within 3" of any Great Taurus. On a 6+ that unit suffers a mortal wound. This ability has no effect on Great Taurus.  | 
| Fly:
               This unit can fly.  |