Unit Abilities |
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Blood Rage:
If this unit made a charge move this turn, re-roll failed wound rolls for its Horns and Teeth. |
Blazing Body:
In each hero phase, roll a dice for every unit (friend or foe) within 3" of any Great Taurus. On a 6+ that unit suffers a mortal wound. This ability has no effect on Great Taurus. |
Fly:
This unit can fly. |