Arch-Revenant

(Unit)
Type: unit
Category: Leader
Categories: 9 or less wounds Leader, Leader, HERO, ORDER, SYLVANETH, ARCH-REVENANT, FREE SPIRITS, REGIMENT OF RENOWN
LinkId: 503b-ab50-d885-d709
Hidden: false

Constraints:

max: 1
min: 1
Options (2)

Profiles:

Command Abilities
Call to Battle:

You can use this command ability once per turn at the start of the combat phase. The unit that receives the command must be a friendly SYLVANETH unit. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase.

Unit Abilities
Crescent Shield:

At the start of the combat phase, you must say if this unit is adopting a defensive stance or an aggressive stance. If it is adopting a defensive stance, it has a ward of 4+ until the end of that phase. If it is adopting an aggressive stance, add 1 to the Attacks characteristic of this unit's Revenant's Glaive until the end of that phase.

Champion of Kurnoth:

Add 1 to wound rolls for attacks made by friendly KURNOTH HUNTERS units wholly within 12" of any friendly units with the ability.

Fly:

This unit can fly.

Unit MoveWoundsBraverySave
Arch-Revenant

12"

6

8

4+

Used By (1)