Command Abilities |
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Call to Battle:
You can use this command ability once per turn at the start of the combat phase. The unit that receives the command must be a friendly SYLVANETH unit. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase. |
Unit Abilities |
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Crescent Shield:
At the start of the combat phase, you must say if this unit is adopting a defensive stance or an aggressive stance. If it is adopting a defensive stance, it has a ward of 4+ until the end of that phase. If it is adopting an aggressive stance, add 1 to the Attacks characteristic of this unit's Revenant's Glaive until the end of that phase. |
Champion of Kurnoth:
Add 1 to wound rolls for attacks made by friendly KURNOTH HUNTERS units wholly within 12" of any friendly units with the ability. |
Fly:
This unit can fly. |
Unit | Move | Wounds | Bravery | Save |
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Arch-Revenant | 12" | 6 | 8 | 4+ |