Allegiance: Cities of Sigmar

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EntryId: d43d-da9f-4261-e201
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Battle Trait
Amplified Sorceries

If a CITIES OF SIGMAR WIZARD successfully casts an endless spell and that spell has any of the abilities listed below, those abilities are in effect for that spell regardless of the realm in which the battle is taking place.

• Empowered by Aqshy • Empowered by Chamon • Empowered by Ghur • Empowered by Ghyran • Empowered by Hysh • Empowered by Shyish • Empowered by Ulgu

Honoured Retinue

When you choose the general of a Cities of Sigmar army, if the general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly unit to be your general’s retinue. This unit must have between 5 and 20 models. If you pick a retinue, your general gains the Loyal Shields ability.

Loyal Shields

Roll a dice before you allocate a wound or mortal wound to your general while they are within 3" of their retinue. On a 4+, that wound or mortal wound is allocated to the retinue instead of the general

Stormkeeps
  • 1 in every 4 units in the army can be a coalition unit from the Stormcast Eternals faction. Those units gain the CITIES OF SIGMAR keyword and the city keyword chosen for your army.
Strongholds of Order

When you choose a Cities of Sigmar army, you must give it a city keyword from the list below. All CITIES OF SIGMAR units in your army gain that keyword, and you can use the allegiance abilities listed for that city on the pages indicated.

• HAMMERHAL (pg 64-65) • LIVING CITY (pg 66-67) • GREYWATER FASTNESS (pg 68-69) • PHOENICIUM (pg 70-71) • ANVILGARD (pg 72-73) • HALLOWHEART (pg 74-75) • TEMPEST’S EYE (pg 76-77)

If a model already has a city keyword on its warscroll, it cannot gain another one. You can still include the model in your army, but you cannot use the allegiance abilities for its city

The General's Adjutant

When you choose the general of a Cities of Sigmar army, if your general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly HERO to be your general’s adjutant. This HERO must have a Wounds characteristic of 6 or less and cannot be your general. If you pick an adjutant, your general gains the Wise Council ability.

Warriors of the Realms

The battle traits for each City of Sigmar will list the Mortal Realm in which the city is located. If you are using the rules from Warhammer Age of Sigmar: Malign Sorcery, your army must be from the same Mortal Realm as the one in which the city is based. In the case of Hammerhal, your army can be from either Aqshy or Ghyran.

Wise Council

At the start of your hero phase, if your general is within 3" of their adjutant, roll a dice. On a 4+, you receive 1 extra command point.

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