Hallowheart

(Entry)
Type: upgrade
EntryId: 0364-6359-9488-6891
Hidden: false

Profiles:

Battle Trait
Arcane Channelling

You can use this command ability once per turn at the start of your hero phase. If you do so, pick 1 friendly HALLOWHEART WIZARD HERO and roll a dice. That WIZARD suffers a number of mortal wounds equal to that roll. In addition, until the start of your next hero phase, add the number of mortal wounds suffered by that WIZARD and not negated to casting rolls made by other friendly HALLOWHEART WIZARDS while they are within 12" of that WIZARD.

Eldritch Attunement

Each time a friendly HALLOWHEART unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 5+, ignore the effects of that spell or endless spell on that unit.

In the Shimmering Abyss

A Hallowheart army must be from Aqshy.

Mages of the Whitefire Court

HALLOWHEART WIZARDS can attempt to cast 1 extra spell in your hero phase. In addition, when you pick a spell from the Lore of Whitefire (pg 75) for a friendly Hallowheart Wizard to know, if it is the first time you have picked a spell from that spell lore for that Wizard, you can pick a second spell from that spell lore for that Wizard to know as well.