Living City

(Entry)
Type: upgrade
EntryId: d3f7-43ab-ed49-cd5c
Hidden: false

Profiles:

Battle Trait
Attuned to Nature

At the start of your hero phase, you can heal 1 wound allocated to each friendly LIVING CITY unit.

Deep in Thyria

A Living City army must be from Ghyran.

Hunters of the Hidden Paths

Instead of setting up a LIVING CITY unit on the battlefield, you can place it to one side and say that it is set up on the hidden paths as a reserve unit. You can set up 1 reserve unit on the hidden paths for each LIVING CITY unit you have set up on the battlefield.

At the end of your movement phase, you can set up 1 or more of these units on the battlefield, wholly within 6" of the edge of the battlefield and more than 9" from any enemy units. Any reserve units on the hidden paths that are not set up on the battlefield before the start of the fourth battle round are destroyed.

Battalion Abilities
The City Wargroves

1 in every 4 units in a Living City army can be a coalition unit (see the ‘Stormkeeps’ battle trait) from the Sylvaneth faction. Those units gain the LIVING CITY keyword.

Command Abilities
Strike then Melt Away

You can use this command ability at the end of your shooting phase. If you do so, pick 1 friendly LIVING CITY unit that shot in that phase, is more than 9" from any enemy units and is wholly within 18" of a friendly LIVING CITY HERO. That unit can make a normal move (it cannot run), but it cannot finish that move within 9" of any enemy units. A unit cannot benefit from this command ability more than once per phase.