unit
Leader
ARCH-REVENANT, FREE SPIRITS, HERO, ORDER, SYLVANETH, Leader, 9 or less wounds Leader, Champion
e8c3-cddb-a2b1-6b71
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Arch-Revenant | 12" | 6 | 8 | 4+ |
| Unit Abilities |
|---|
| Crescent Shield:
At the start of the combat phase, you must say if this unit is adopting a defensive stance or an aggressive stance. If it is adopting a defensive stance, it has a ward of 4+ until the end of that phase. If it is adopting an aggressive stance, add 1 to the Attacks characteristic of this unit's Revenant's Glaive until the end of that phase. |
| Champion of Kurnoth:
Add 1 to wound rolls for attacks made by friendly KURNOTH HUNTERS units wholly within 12" of any friendly units with the ability. |
| Fly:
This unit can fly. |
| Command Abilities |
|---|
| Call to Battle:
You can use this command ability once per turn at the start of the combat phase. The unit that receives the command must be a friendly SYLVANETH unit. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase. |
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