Alarielle the Everqueen

(Unit)
Type: unit
Category: Leader
Categories: ALARIELLE THE EVERQUEEN, HERO, MONSTER, WIZARD, ORDER, SYLVANETH, Behemoth, Leader, Unique, TOTEM
EntryId: 4d73-8d1e-89ba-a66a
Hidden: false
Costs: 800 pts

Constraints:

max(roster): 1
max: 1
Options (13)
Battalions:
Sylvaneth Core Battalions:

Profiles:

Unit MoveWoundsBraverySave
Alarielle the Everqueen

*

16

10

3+

Unit Abilities
Fly

This unit can fly.

Lifebloom

In your hero phase, you can heal up to 2D6 wounds allocated to this model.

In addition, once per battle, at the end of your hero phase, if this unit has been destroyed, you can roll a dice and add the number of the current battle round to the roll. On a 6+, you can set up this unit on the battlefield wholly within 12" of an overgrown terrain feature or friendly Awakened Wyldwood, more than 9" from all enemy units and with 8 wounds allocated to it.

Living Battering Ram

If you carry out a Stomp monstrous rampage with this unit and the enemy unit you picked has a Wounds characteristic of 1, that enemy unit suffers D6 mortal wounds on a 2+ instead of D3.

Rite of Life

Once per battle, at the start of your hero phase, you can say Alarielle will give voice to a verse of the Rite of Life. If you do so, until the end of that turn, all terrain features on the battlefield that are not already considered by you to be overgrown terrain features are considered by you to be overgrown terrain features.

Swirling Glowspites

This unit can retreat and still shoot and/or charge later in the turn.

Talon of the Dwindling

At the end of any phase, if any wounds inflicted by this unit's Talon of the Dwindling in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 6, that enemy model is slain.

Magic Cast/Unbind
Wizard

3/3

Arcane Bolt, Mystic Shield, Metamorphosis, Throne of Vines, Regrowth, The Dwellers Below, Deadly Harvest, Verdurous Harmony, Treesong

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Metamorphosis

7

16"

If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll a number of dice equal to the unmodified casting roll. For each 3+, that unit suffers 1 mortal wound.

If a unit is destroyed by a mortal wound caused by this spell, before removing the last model in that unit from play, you can set up 1 Awakened Wyldwood terrain feature wholly within 12" of that model, more than 3" from all other models, terrain features or objectives, and add it to your army.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Verdant Blessing

6

18"

If successfully cast, set up 1 Awakened Wyldwood terrain feature wholly within range and visible to the caster, and more than 3" from all other models, endless spells, invocations, terrain features and objectives, and add it to your army.

Modifiers:

add category Coalition: Sylvaneth
1 selections of d3f7-43ab-ed49-cd5c in roster (recursive)
set hidden true
1+ selections of Allegiance: The Evergreen Hunt in parent
Used By (1)
Order - Sylvaneth(Catalogue)