Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Gossamid Archers | 12" | 2 | 6 | 5+ |
Unit Abilities |
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Champion:
1 model in this unit can be a Flitwing Scion. Add 1 to the Attacks characteristic of that model’s Gossamid Bow. |
Forest Fighters:
If this unit has 2 or more models, it is coherent if each model in the unit is within 2" horizontally of at least 1 other model in the unit instead of 1". |
Larval Shafts:
If the unmodified hit roll for an attack made with a Gossamid Bow is 6, the target suffers D3 mortal wounds and the attack sequence ends (do not make a wound roll or save roll). |
Zephyrspites:
After this unit has received the Unleash Hell command and all of its shooting attacks have been resolved, if this unit is within 3" of any enemy units, you can roll a dice. On a 2+, this unit can retreat. |
Fly:
This unit can fly. |