Unit | Move | Wounds | Bravery | Save |
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Treelord | 5" | 14 | 7 | 3+ |
Unit Abilities |
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Lash and Tangle:
If an attack made with a melee weapon by this unit scores a hit, models in the target unit cannot make pile-in moves until the end of that turn. |
Spirit Paths:
At the start of your movement phase, if this unit is wholly within 6" of an overgrown terrain feature or Awakened Wyldwood in your army, it can walk the spirit paths instead of making a normal move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units. |
Monstrous Rampage |
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Groundshaker:
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the strike-last effect applies to that enemy unit in the following combat phase. |