Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Stormdrake Guard | 12" | 9 | 8 | 3+ |
Unit Abilities |
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Merciless Impact:
This unit's Drakerider's Lances have a Rend characteristic of -2 instead of -1 and a Damage characteristic of 2 instead of 1 if this unit made a charge move in the same turn. |
Arcane Heritage:
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell's abilities on this unit. |
Champion:
1 model in this unit can be a Stormdrake-Prime. Add 1 to the Attacks characteristic of that model's Drakerider's Lance or Drakerider's Warblade. |
Monstrous Regiment:
Only 1 model in this unit can carry out a monstrous rampage each turn. |
Dispersed Formation:
If this unit has 2 to 5 models, it is coherent if each model in the unit is within 3" horizontally of at least 1 other model in the unit instead of 1". If this unit has more than 5 models, it is coherent if each model in the unit is within 3" horizontally of at least 2 other models in the unit instead of 1". |
Dragged into the Tempest:
In the combat phase, after all of this unit's attacks have been resolved, you can pick 1 enemy unit within 1" of this unit and roll a dice. If the roll is greater than that unit's Wounds characteristic, your opponent must pick 1 model from that unit. That model is slain. |
Draconic Onslaught:
Once per battle, in your charge phase, you can say that this unit will unleash its draconic onslaught. If you do so, you can re-roll charge rolls for this unit in that phase. |
Fly:
This unit can fly. |