Unit Abilities |
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Chameleon Ambush:
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hiding as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. If this unit is on the battlefield at the end of your movement phase, you can remove it from the battlefield and say it is hiding as a reserve unit. If you do so, at the end of any of your subsequent movement phases, you can set up this unit on the battlefield more than 9" from all enemy units. |
Perfect Mimicry:
This unit is not visible to enemy units that are more than 12" away or while it is in cover. |
Starstone Bolas:
If the unmodified hit roll for an attack made with a Starstone Bolas is 6, the target unit is stunned until the end of the following combat phase. Subtract 1 from hit rolls for attacks made by a unit that is stunned. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hunters of Huanchi with Starstone Bolas | 8" | 1 | 5 | 5+ |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Starstone Bolas | Missile | 8" | 1 | 3+ | 3+ | - | 1 |
Moonstone Club | Melee | 1" | 2 | 4+ | 4+ | - | 1 |