Starborne

(Entry)
Type: upgrade
Categories: STARBORNE
EntryId: a3db-d53d-b542-1396
Hidden: false

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max: 1
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Profiles:

Battle Trait
Cosmic Power:

If you have a Starborne army, the following are considered to be cosmic nodes: -Friendly STARBORNE WIZARD units; -Friendly STARBORNE ASTROLITH BEARER units; -Friendly Starborne Realmshaper Engine terrain features. During the battle, you will be able to recieve cosmic power points (CPP) to spend on abilities and summoning units to the battlefield. You begin with 0 cosmic power points. At the start of your hero phase, you recieve 1 cosmic power point for each friendly STARBORNE WIZARD or friendly STARBORNE ASTROLITH BEARER on teh battelfield. In addition, you recieve 1 cosmic power point each time a friendly STARBORNE WIZARD successfully casts a spell that is not unbound, successfully unbinds a spell, or successfully dispels an endless spell.

Lords of Space and Time:

At the start of your hero phase, you can carry out one of the following heroic actions with a friendly STARBORNE SLANN instead of amny other heroic actions you could carry out with that HERO. -Contemplations of the Ancient Ones -Spatial Translocation

Protection of the Old Ones:

You must spend 10 cosmic power points to use this ability. Until the start of your next hero phase, friendly units affected by the Revivifying Energies ability have a ward of 5+ instead of 6+.

Cleanse the Realms:

You must spend 15 cosmic power points to use this ability. Roll a dice for each enemy unit within 12" of any friendly cosmic nodes. On a 2+, that unit suffers a number of mortal wounds equal to the roll.

Spending Cosmic Power Points:

In your hero phase, you can spend your cosmic power points on any of the following abilities. You can only use the ability if you have enough cosmic power points to do so, and the same ability cannot be used more than once each phase.

Azure Light:

You must spend 5 cosmic power points to use this ability. You can return D3 slain models to each friendly STARBORNE unit with a Wounds characteristic of 1 or 2 that is wholly wihtin 12" of any friendly cosmic nodes. Roll separately for each unit.

Summoning Seraphon:

At the end of your movemement phase, you can spend your cosmic power points to summon 1 unit from the following list and add it to your army. Each unit you summon costs the number of cosmic power points shown on the list, and you can only summon the unit if you have enough cosmic power points to do so. Units must be set up more than 9" from all enemy units and wholly within 12" of a friendly cosmic node.

Heroic Action
Contemplations of the Ancient Ones:

Pick 1 friendly STARBORNE SLANN. Replace 1 spell that they know from the Lore of Celestial Domination with another spell from that table.

Spacial Translocation:

Pick 1 frinedly STARBORNE SLAAN, and then pick 1 other friendly STARBORNE unit wholly within 12" of them. Remove that other STARBORNE unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units. That unit cannot move in the following movement phase.

Starborne Summoned Unit CCP Cost
00: Dead Saurian

30

01: Engine of the Gods

30

02: 1 Stegadon

28

03: 1 Bastiladon

24

04: 3 Aggradon Lancers

22

05: 10 Saurus Guard

22

06: 10 Saurus Warriors

20

07: 3 Kroxigor Warspawned

18

08: 3 Kroxigor

18

09: 5 Raptadon Hunters

16

10: 5 Raptadon Chargers

16

11: 1 Spawn of Chotec

16

12: 5 Hunters of Huanchi with Dartpipes

12

17: 10 Skinks

8

14: 3 Ripperdactyl Riders

10

15: 5 Hunters of Huanchi with Starstone Bolas

10

16: 3 Terrawings

8

13: 3 Terradon Riders

12